////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009, Daniel Kollmann
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted
// provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of conditions
//   and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice, this list of
//   conditions and the following disclaimer in the documentation and/or other materials provided
//   with the distribution.
//
// - Neither the name of Daniel Kollmann nor the names of its contributors may be used to endorse
//   or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// The above software in this distribution may have been modified by THL A29 Limited ("Tencent Modifications").
//
// All Tencent Modifications are Copyright (C) 2015-2017 THL A29 Limited.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;

namespace Behaviac.Design
{
    public class Debug
    {
        [Conditional("DEBUG")]
        public static void Check(bool b)
        {
            if (!b)
            {
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }

                else
                {
                    throw new Exception();
                }
            }
        }

        [Conditional("DEBUG")]
        public static void Check(bool b, string msg)
        {
            if (!b)
            {
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }

                else
                {
                    throw new Exception(msg);
                }
            }
        }

        public static void Verify(bool b)
        {
#if DEBUG

            if (!b)
            {
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }

                else
                {
                    throw new Exception();
                }
            }

#endif
        }

        public static void Verify(bool b, string msg)
        {
#if DEBUG

            if (!b)
            {
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }

                else
                {
                    throw new Exception(msg);
                }
            }

#endif
        }
    }
}
